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Existence 2.0 Game Engine

The PhenomenaGames team develops its in-house 3D FPS game engine named Existence 2.0 . The multi-platform code uses only OpenSource libraries and will be released as OpenSource as well.



- GLSL shader rendering using OpenGL 2.0
- Stencil shadowing
- Per pixel lighting
- Adaptable post-processing effects
- OpenAL sound support
- Cross platform (Win32 / Linux / OS-X)
- Code entirely in C++
- GNU GPL licence

The system requirements for the engine are kept as low as possible, therefore any graphics-board equiped with pixel shaders will be able to run it.

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